When I first started playing D&D, I could not find a game that was in any way compelling. NPCs were flat, boring, and served only as punching bags for the characters, who in turn were little more than bags of ego with a class attached. Stories were rarely developed, and quickly abandoned. The only solution […]
So you’ve finally built that perfect little character. You’ve added the numbers, you’ve found a name, and a style, and a rich personality with a quaint cockney accent, and finally you’re starting to feel like you’re finished. But it’s not enough, you want more, and I know where you can find some of that sweet […]
What’s that? You thought that we were done talking about the Origin system? You believed even for a short moment that I would miss an opportunity to flesh out the Origin system to an unnecessary degree? While this new class system may never see the light of day, I nevertheless want to share it with all of […]
I’ve been thinking a lot about Next recently, and about some of the decisions they’ve been making regarding classes. I won’t go into my thoughts on those in this post, but the whole thing has gotten me wondering; do we really want the next generation of Dungeons and Dragons to have classes at all? I […]
March 14, 2013
by Kyle Long
3